Who it is built for
- Game developers adding player likenesses to character systems
- 3D artists needing photorealistic, rigged head assets
- XR and telepresence teams building realistic digital presence
Create photorealistic 3D avatars from smartphone head scans
Copresence turns a smartphone head scan into a fully rigged photorealistic 3D avatar. Users can record and preview avatars for free, then unlock exports or integrate assets into games, XR, telepresence, and other 3D applications through standard formats and an API.
The decision
Start with the job, the team, and the constraints. Product fit becomes much clearer when those three line up.
Inside the product
The core product capabilities, grouped around the work they enable.
The mobile app captures a face scan that Copresence processes in the cloud into a photorealistic 3D avatar.
Users can unlock avatar exports for Blender, GLTF, MetaHuman, and Rapport-compatible workflows.
The API lets applications and games connect their users to Copresence's scan and avatar-delivery workflow.
Record a head scan using the Copresence mobile app, which uploads it for cloud processing. Preview the completed avatar in the web app, then unlock and download the required asset format or send it to an application through the API.
Plans and official links
See the entry price, free access options, company details, and direct vendor destinations in one place.
Choosing for a real workflow?
We map the workflow, connect existing systems, choose what to buy, and build what is missing.