Who it is built for
- Game teams creating environment materials
- Architectural and interior visualization workflows
- AR and VR projects needing seamless surface materials
Generate seamless PBR textures with full map control
Scenario Textures is the current destination for TextureLab's texture workflow. It generates seamless materials from text or reference images, previews results on 3D geometry, creates PBR map sets, and supports exports or Unity integration for game, visualization, and AR/VR projects.
The decision
Start with the job, the team, and the constraints. Product fit becomes much clearer when those three line up.
Inside the product
The core product capabilities, grouped around the work they enable.
Create seamless patterns and materials from text prompts, images, or sketches.
Generate albedo, height, normal, metallic, edge, and ambient occlusion maps for a texture.
Preview textures on 3D geometry, then download maps or use the Unity integration.
Choose a texture model or a custom-trained model, then describe the material or upload a reference image. Configure variations and generation settings, preview the albedo texture in the 3D viewer, and generate PBR maps before exporting or integrating the assets.
Plans and official links
See the entry price, free access options, company details, and direct vendor destinations in one place.
Choosing for a real workflow?
We map the workflow, connect existing systems, choose what to buy, and build what is missing.